約 6,614,869 件
https://w.atwiki.jp/dow2jpmodwiki/pages/90.html
9112991Blind Grenade 9112992Blind all enemies inside of a building, temporarily disabling their ranged weapons. Also effective versus turrets. 9112993Click and target building 9112994Thunder and Lightning 9112995Vengeance Rounds 9112996Temporarily increases weapon damage but no longer causes suppression for the ability s duration. Vengeance Rounds can also do light damage to vehicles. 9112997Click to activate 9112998Advanced Targeting 9112999For the Emperor 9113000Temporarily increase the squad s ranged damage. 9113001Click and target ally 9113002Healing Aura 9113003All nearby allied infantry heal faster. 9113004Grenade Extra Text goes here 9113005Passive heal 9113006Sacred Standard 9113007Iron Halo 9113008Activate a force field that absorbs damage by draining Energy. 9113009Toggle on/off 9113010Frag Grenade 9113011Throw a grenade which damages and knocks back infantry. Grenades ignore cover and are effective against garrisoned buildings. 9113012Click and target area 9113013Scout Sergeant 9113014Healing Aura 9113015All nearby allied infantry heal faster. 9113016Passive heal 9113017Healing Aura 9113018All nearby allied infantry heal faster. 9113019Grenade Extra Text goes here 9113020Passive heal 9113021Healing Aura 9113022All nearby allied infantry heal faster. 9113023Grenade Extra Text goes here 9113024Passive heal 9113025Infiltrate 9113026Become invisible. Attacking, using abilities or getting too close to enemy troops will reveal the squad. 9113027Toggle on/off 9113028Sniper Rifle 9113029Shotgun 9113030Jump 9113031Soar through the air and land at target location knocking back nearby enemy units. 9113032Jump 9113033Click and target area 9113034Larraman s Blessing 9113035Immediately revive all allied commanders who are currently unconscious on the battlefield. 9113036Click to activate 9113037Cleansing Flame 9113038Continuously cover an area with fire for the ability s duration. 9113039Click and target area 9113040Mark Target 9113041Increase the damage taken on a targeted enemy unit. 9113042Click and target enemy 9113043Signum Armor 9113044Melta Bomb 9113045Throw a Melta Bomb, a charge effective at destroying vehicles or other large targets. Deals high damage and temporarily immobilizes target. 9113046Click and target enemy vehicle 9113047Thunder and Lightning 9113048Melta Bomb 9113049Throw a Melta Bomb, a charge effective at destroying vehicles or other large targets. Deals high damage and temporarily slows the target. 9113050Click and target enemy vehicle 9113051 9113052Merciless Strike 9113053Lash out at a specified target with an explosive short-ranged melee attack. 9113054Lash out at a specified target with an explosive short-ranged melee attack. 9113055Click and choose direction 9113056Veil of Time 9113057Temporarily increase an ally s movement speed and remove all set-up time from their heavy weapons. 9113058Click and target friendly infantry 9113059Orbital Bombardment 9113060Call in a massive orbital strike capable of destroying even the heaviest units. 9113061Click and target an area 9113062Level 3 Stronghold 9113063Flesh Over Steel 9113064A powerful strike from the power fist temporarily immobilizes the vehicle. 9113065Click and target enemy vehicle 9113066Powerful Sweep 9113067Knock away nearby attackers. 9113068Click to activate 9113069Quickening 9113070Greatly increase the Librarian s speed and his resistance to incoming damage. 9113071Click to Activate 9113072Smite 9113073Fire lethal bolts of psychic lightning, tearing into enemies within a small radius of the target point. 9113074Click and target area 9113075Smoke Launcher 9113076Launch a smoke grenade, granting a cover bonus to the units within the affected area. 9113077Click and target area 9113078Sprint 9113079Gain increased movement speed for the duration of the ability. 9113080Click to activate 9113081Refractor Field 9113082Activate a distortion field that absorbs damage by draining Energy. 9113083Toggle on/off 9113084Orb of the Omnissiah 9113085Throw a grenade that damages and temporarily immobilizes vehicles and drains the Energy of any caught within its blast. 9113086Click and target area 9113087High Powered Shot 9113088Fire a long-range powerful shot that deals heavy damage and suppresses. 9113089Click and target enemy 9113090Overcharge Plasma 9113091Temporarily increase the plasma gun s rate of fire. 9113092Click to activate 9113093Teleport 9113094Teleport to the chosen location. 9113095Click and target area 9113096Teleport 9113097Teleport to the chosen location. 9113098Click and target area 9113099Purification Vials 9113100Throw a grenade which purifies an area, damaging all units within its purifying cloud. 9113101Click and target area 9113102Your video driver is incompatible with the game. Please check with your video card vendor for the latest driver versions. 9113104Judgment of Carrion 9113105Defend Ping 9113106Click this button then click a location on the map to tell your teammates to defend this location. 9113107This ancient space hulk is an amalgam of many derelict craft, all adrift in the Warp. Ancient technologies and unknown horrors are said to wait within. 9113108Access Point Primus 9113109Primary viable access point to the decks of the Judgment of Carrion. 9113110Access Point Secundus 9113111Secondary access to the decks of the Judgment of Carrion. 9113113View your Two on Two Usage Stats, War Stats and Race Wins/Losses. 9113114Squad Icons show their strengths. 9113115Anti-infantry ranged attacks 9113116Anti-vehicle ranged attacks 9113117Anti-infantry and anti-vehicle ranged attacks 9113118Anti-infantry melee combat 9113119Anti-infantry and anti-vehicle melee combat 9113120Outlines indicate a stronger attack. 9113121Circled icons hit multiple targets in an area. 9113122Heroes have a winged icon. 9113123Additional squad traits 9113124Can suppress infantry 9113125Flamethrower, ignores cover 9113126Sniper 9113127Ability or grenade user 9113128Detects stealth 9113129Can jump or teleport 9113130Set-up weapon 9113131Upgraded squad 9113134Click to activate 9113135Teleport all of your units to the Sorcerer s location. 9113136Mass Warp 9113152Push-to-talk 9113153This option enables keyboard control for voice chat. When set to "On" the tilde (~) key activates voice in game. 9113154Advanced Sub-selection 9113155When enabled, issuing commands to a sub-selected squad will issue that command to only that squad. When disabled, issued commands will be given to every selected squad. 9113157Send the Heretics into an unholy veneration of the Dark Gods. Nearby Chaos allies gain increased health regeneration. Nearby Daemons gain increased health and Energy regeneration. Heretics are immobile while worshipping. 9113158Worship 9113159Chaos Rising 9113164Cyrus 9113172Daemonic Roar 9113173Emit a terrible howl, forcing nearby enemy infantry to flee momentarily in abject terror. 9113174Click to activate 9113175Click and target location 9113176Charge at a targeted location, knocking over everything in the Bloodcrusher s path. 9113177Furious Charge 9113178I have better things to do. 9113179New orders? 9113180Enough. 9113181Bah! 9113182The time is not yet ripe. 9113183Forget this! 9113184New target! 9113185We grow stronger still! 9113186The power is mine. 9113187Yes! YES! 9113188I will kill them all. 9113189The weak shall feed the strong! 9113190To your knees! 9113191Suffer! 9113192Feel my hate. 9113193Burn them all. 9113194Die! Die! DIE! 9113195Nowhere is safe. 9113196Kind of you to choose your tomb. 9113197Crack and crumble! 9113198Shatter it like all their lies! 9113199To the hunt. 9113200Yes! More death… 9113201Hunt and destroy. 9113202No mercy. No pity. No hope. 9113203None shall escape! 9113204Kill anything that moves. 9113205Come meet your death, scum! 9113206Battle is my art. Chaos is my master. 9113207Kill! 9113208Another sacrifice. 9113209You will be killed by traitor s hands! 9113210Attack! 9113211To battle! 9113212War without end! 9113213Only ruins will remain. 9113214Smash it! 9113215Target those explosives. 9113216Detonate that barrel. 9113217Target the vehicle. 9113218Smash it to pieces! 9113219As ever Brother against brother. 9113220You will honor us with your blood, weakling. 9113221My blood is not for you today, daemon! 9113222Cleanse the universe of fools and lickspittles. 9113223Let him honor his gods in death! 9113224You turn your guns on us!? Die! 9113225Kill that pestilent wretch! 9113226Silence his whispers with your chainblade! 9113227Begone daemon! We are the masters here. 9113228Does the Plague Lord think he can dispose of us without struggle!? 9113229I will end your misery, brother… 9113230Destroy that cursed tank! 9113231Your doom is here Eldar! 9113232No escape this time, Eldar… 9113233Smash those animated corpses! 9113234Warp Spiders! Crush them! 9113235Today we kill a god! 9113236Let them scream in the warp! 9113237To the Warp with that Wraithlord! 9113238The Warp will claim you at last, Eldar. 9113239Murder those Rangers. 9113240Obliterate that Eldar weapon! 9113241Bring down the pathetic falcon! 9113242Fire Prism! It is our priority now! 9113243Let the Green Tide run red, then. 9113244I exist to kill, Ork. You exist to die! 9113245Kill that Ork sorcerer. 9113246Greenskin infiltrators! Kill them all! 9113247Split the dreadnought and the beast inside it. 9113248Target those Death guns. 9113249You wish to play at war Ork? Come then. 9113250Silence those Ork shooters! 9113251Barbaric scum! 9113252You will swallow that grenade Ork! 9113253Kill that Ork with the rocket launcher. 9113254Destroy that Greenskin tank. 9113255Bring down that clattering mess! 9113256Death to the False Emperor and all his slaves! 9113257Retribution! 9113258Kill the Librarian! 9113259Cut them down! 9113260Fire and blood! 9113261Start with the Loyalist pups. 9113262Open their eyes with blood! 9113263Tear down their armor of lies. 9113264A corpse for the Corpse God. 9113265Kill all within. 9113266Bring it low! 9113267Purge those lesser horrors. 9113268One or one million, it matters not. Kill them all! 9113269Fine prey. 9113270Eradicate the Warrior beasts. 9113271Kill them! Kill them all! 9113272Kill the Tyrant beast. 9113273Crush them underfoot. 9113274Find that Lictor. Drag it into the light. 9113275Do you think your tunneling frightens me!? 9113276What!? A waste of time! 9113277Detonate those spores and be done with it. 9113278Why even spawn such lesser beasts? 9113279Its head will make a fine trophy. 9113280Ripe as a melon and ready to burst. 9113281Carnifex! A fine offering to our gods! 9113282Build it for the dark gods. 9113283We will see it done. 9113284Building in place. 9113285The structure is done. A shrine to Chaos. 9113286For the Glory of Chaos. 9113287Mark it in blood and fire! 9113288We will revel later… to Battle! 9113289This belongs to Chaos now! To Chaos! 9113290Take it, no matter the cost. 9113291There! Take it for the dark gods! 9113292Victory Point captured. 9113293We have the Victory Point! 9113294Power is always needed. 9113295Take the node! 9113296The Power node is ours! 9113297The node is mine! 9113298Claim the requisition point. 9113299Take that point! 9113300Requisition point captured. 9113301We have the requisition point! 9113302 maniacal laughter 9113303Hate will warm my corpse. 9113304Chaos consumes me! 9113305Yes! I am become death! 9113306 die 9113307 effort short 9113308 falling 9113309 damage short 9113310 knocked back 9113311Yes, if you will it. 9113312Yes. 9113313As you command. 9113314Yes. We understand. 9113315We await your orders. 9113316Chaos Space Marines here who suffers next? 9113317Awaiting your dark wishes. 9113318It is done. 9113319Moving. 9113320Nothing will stop me. 9113321The path to ruin. 9113322Keep moving! 9113323To cover. 9113324From there we can strike back. 9113325Heading to the barrel. 9113326To the scrub. 9113327Head for the wall. 9113328Confirmed. 9113329Yes, I know. 9113330We move. 9113331No rest. No pause. 9113332There. Move. 9113333Going. 9113334Use what cover you can. 9113335Offer the rabble no easy targets. 9113336Moving to the pipes. 9113337Into the ruins. 9113338Moving to the barrel. 9113339Use the undergrowth for cover. 9113340Move to the wall. 9113341Suppression fire! To cover! 9113342Find cover! 9113343Khorne claims our blood! 9113344Bah! Pinned by enemy fire! 9113345They have some teeth. We have more. 9113346Kill that gunner! 9113347Regroup. 9113348Fall back! 9113349To a stronger position! 9113350Chaos has deserted me! 9113351Yes!? 9113352Ready to kill. 9113353Who dies today? 9113354Ready for eternal war. 9113355Chaos Space Marines. 9113356Let the slaughter begin! 9113357We are Legion! 9113358What?! 9113359Name your target, we will be merciless. 9113360Havocs. 9113361Havocs ready! 9113362We are Chaos incarnate! 9113363Requisition Point in sight. 9113364Victory point located. 9113365Power Node ahead. 9113366Generator spotted. 9113367Strategic asset ahead. 9113368Allies… Hardly worth the effort. 9113369Chaos stands undivided this day. 9113370We make common cause with Slaanesh s children. 9113371Ork pawns; good for fodder. 9113372Our loyal brothers… 9113373Tyranids. They serve for now. 9113374Enemy in sight! At last! 9113375Fresh victims. 9113376Another Legion stands against us. How familiar. 9113377Our brethren need a lesson in death-dealing, I think. 9113378Eldar targets in sight. 9113379Ah… Our old foe. 9113380Orks to kill! Always Orks to kill. 9113381The green horde approaches. 9113382Die loyalist scum! 9113383The slaves of Terra are here. 9113384Tyranids. Let the slaughter begin… 9113385For Chaos, we burn their hives and swarms! 9113386A beast for the trophy rack. 9113387Enemy walker in sight! 9113388Psyker in my sights. 9113389Heavy weapons ahead. 9113390Halt. 9113391What now!? 9113392Done. 9113393A real target next time. 9113394Generator destroyed. 9113395Power generator smashed. 9113396Rubble and gore. 9113397Their shelter was their tomb. 9113398Structure destroyed. 9113399We are destruction. 9113400Target eliminated. 9113401Blood for the Blood God! 9113402To the Warp with you! 9113403Dead and gone. 9113404Eldar killed. 9113405One more for Slaanesh. 9113406Another Ork head for the spit. 9113407Greenskin killed. 9113408Rot with your Emperor, brother! 9113409Loyalist killed. 9113410Tyranid purged. 9113411Hive blood runs sweet. 9113412Walker destroyed. 9113413Guns silenced. 9113414Enemy vehicle destroyed. 9113415Heading inside. 9113416I need no walls to protect me. 9113417Good, a chariot to death and ruin. 9113418I walk from here forward. 9113419We ride to battle. 9113420Boarding. 9113421Disembark. 9113422Out! To the assault! 9113423Take up firing positions. 9113424Inside! Make haste! 9113425Outside. Now. 9113426Away from this place! 9113427Chaos Space Marines - eternally eager for war. 9113428From the Eye of Terror we come to kill. 9113429Our strength is restored. 9113430Squad reinforced. 9113431We Havocs are ready to unleash Chaos. 9113432For the Dark Gods. 9113433Havocs reinforced. 9113434The weak fight back! 9113435They want a battle. They shall have a war! 9113436Under attack! 9113437Kill or be killed. 9113438Chaos Space Marines taking fire! 9113439Find cover! Kill that gunner! 9113440Enemy fire! 9113441Heavy weapons! Kill them all! 9113442Taking fire! 9113443Enemy targeting this position. 9113444Return fire! 9113445Come, whelps! You call this war?! 9113446Flamers! Clear the building! 9113447Fire! Outside! 9113448Taking fire from that structure! 9113449Enemy at that window! 9113450Havocs under close assault! 9113451Chaos aid us! 9113452The Dark Gods test us. 9113453I will feed you to the Warp myself! 9113454We are the masters here, daemon! 9113455Let us see who is the strongest, brother. 9113456Slaves attack us! Kill them all! 9113457Heavy weapons squad targeting our position. 9113458Nurgle s faithful come for us! 9113459That Sorcerer would make a sacrifice of us! 9113460Daemon steed! 9113461The Plague Lord manifest! 9113462Dreadnought! Get clear of it and open fire! 9113463Predator has us in its sights. 9113464Eldar attacking. 9113465And now you die, Eldar. 9113466Wraithcannons firing on us! 9113467Beware! Warp Spiders! 9113468Their God seeks our blood! Give him our hate! 9113469Silence those hateful Banshees! 9113470Eldar walker bearing down. 9113471You call those warriors, Eldar?! Bah! 9113472Eldar Rangers! Let Slaanesh feast on their souls. 9113473Eldar bright lance! Destroy it! 9113474Shuriken cannon! Annihilate it! 9113475A Falcon has targeted us - soon it will die! 9113476Fire Prism! Use anti-vehicle weapons! 9113477Orks firing on our position. 9113478 chuckles Leave no living Ork. 9113479Psychic attack! Kill that Greenskin! 9113480Kommandos! Crush them! 9113481Ork Dreadnought. 9113482Ork heavy guns! Seek cover! 9113483Time to die, Ork! 9113484Ork shooters. Kill them. 9113485Spill the Greenskins blood! 9113486Stikkbombz! Get away! 9113487Ork rocket attack! Return fire! 9113488An Ork tank attacks! 9113489The Ork transport is firing. 9113490The Emperor s lapdogs strike! 9113491Meeting resistance! 9113492Heavy bolter fire! 9113493Loyalist suppression fire! 9113494Missile fire incoming! 9113495Loyalist missiles! 9113496Plasma cannon! Crush them in close combat. 9113497Plasma fire! 9113498Assault Marines! Draw your blades! 9113499Loyalist guns have us in their sights. 9113500These Space Marine whelps long for a beating. 9113501Dogs of the False Emperor! 9113502Terminators engaging! 9113503Dreadnought! Rip the slave from his shell! 9113504A Razorback dares fire on us! 9113505Predator tank attacking. Use anti-vehicle weapons! 9113506Tyranids attacking. 9113507Are we to feed the hive? 9113508Tyranid barbed strangler! 9113509Clear out these vines and kill that alien! 9113510Venom cannon fire! 9113511Tyranid heavy weapons! 9113512Drive back these Gaunts! 9113513Lictor attack! 9113514A ravener beast attacks! 9113515The swarm would drown us under its tide of offal. 9113516Spore mines! 9113517Tyranid ranged beasts. Close in for the kill! 9113518Their Warrior beasts engage. 9113519The Zoanthrope attacks. 9113520Carnifex assault! Make it an offering to the Dark Gods! 9113521Squad upgraded. 9113522The better to kill them with. 9113523We are girded in hate. 9113524Chainswords deployed. Close with the enemy! 9113525Plasma gun ready. 9113526Flamer deployed. Now to find some kindling… 9113527You would lead, Champion? Then do so. 9113528Autocannon deployed. 9113529Lascannon ready! Find me a target! 9113530Grenade! Move! 9113531Get clear! 9113532Explosives. Relocate! 9113533Redeploy! 9113534Clear the area! 9113535Incoming barrage! 9113536The Dark Gods turn against us! 9113537Warp fire! 9113538The Eldar use witchery upon us! 9113539Their psychic storm builds. We must leave. 9113540The impudent Orks bombard us! 9113541The Greenskins rain fire upon us! 9113542Loyalist artillery! Is this all they have left? 9113543Orbital strike! 9113544The Tyranids despoil the ground - we must leave. 9113545The ground strikes against us! 9113546More… killing! 9113547Stronger! 9113548Smell blood! Taste blood! 9113549Show me… blood! 9113550I smell… fear! 9113551To… slaughter! 9113552We are… everywhere! 9113553For Khorne! 9113554Crush them… all! 9113555 SFX 9113556Let me lend you power and poise. 9113557Die! 9113558You die! 9113559We are… stronger! 9113560Bleed… die! 9113561Weakling thing. 9113562Green skin… red blood! 9113563Show me… Ork blood! 9113564Taste… Ork blood! 9113565Spill man blood! 9113566Drain… slaves! 9113567Suffer! Pray! Cry! Die! 9113568Rend! Stab! Crush! 9113569Die Tyranids! 9113570Attack! Attack! 9113571We are… death! 9113572Eldar… blood! 9113573Snap bones! 9113574Rip… Ork-flesh! 9113575Devour… blood! 9113576Pry off legs! 9113577Tear flesh! Face! Gore! 9113578Spill… innards! 9113579Shredding! 9113580Shred… slurp… slay! 9113581Feed them… to Khorne! 9113582Cut… Kill… Eldar! 9113583Crush… ruin. 9113584Crush it! 9113585Break… shatter! 9113586Smash them! 9113587Crush it, beast! 9113588Smash! Trample! 9113589Armor… is not enough! 9113590Kill… all! 9113591Crush! Smash! 9113592Not finished… killing! 9113593More! More! 9113594To Khorne! 9113595Yes! 9113596For Khorne! 9113597Blood… Fire! 9113598I hear. 9113599More… kill! 9113600We… thirst! 9113601More blood! More blood! 9113602Need… to… kill! 9113603I Slay! 9113604Never stop! 9113605Blood… 9113606I move! 9113607There! 9113608Yesss! …Now! 9113609Why not… killing?!? 9113610Rrah! Give me enemies! 9113611Moving! 9113612We… need… blood! 9113613We should be… killing! 9113614Feed the… Blood God! 9113615Not done… killing! 9113616Pain feeds the Blood God. 9113617The pain… Khorne! 9113618Give me more! MORE to kill! 9113619Give me… War! 9113620Blood for… the Blood God! 9113621Bloodletters… kill! 9113622We will… crush! 9113623Chaos… skulls! 9113624Enemies of… Khorne! 9113625We smell… Eldar blood. 9113626Orks! 9113627 coughing 9113628Men… to kill! 9113629So many… to kill! 9113630Tyranids! Kill them! 9113631Eldar! 9113632Greenskins… tear… twist… peel… rip! 9113633Armor and Man-blood! 9113634Slaves of Terra! 9113635Why?! Why! 9113636No! Kill now! 9113637Dead. No Skulls… 9113638Smashed… . 9113639 wheezing 9113640I bathe… in blood! 9113641Blood for the Blood God! 9113642Gore… death! 9113643Khorne… see my work! 9113644All Blood! All Blood! 9113645Your skull on His throne! 9113646Lick… Eldar blood! 9113647Snap! Twist! Crack! Smash! 9113648Ork blood! Drink! 9113649Rip them open! Split their ribs! 9113650Men die too easy! 9113651Blood of… Men! 9113652More blood… For Khorne! 9113653All blood for Khorne! 9113654We are better! We are bloodier! 9113655Suffer in the Warp! 9113656Tyranid… blood! 9113657Fight and… die! 9113658I drink… pain! 9113659Should you dare… hurt me. 9113660Bleed me! 9113661This body… grows weak! 9113662Chaos against Chaos! 9113663Blood against blood! 9113664Chaos Men attack! 9113665Nurgle beast! 9113666Eldar lash! Eldar strike! 9113667Drink Eldar souls! 9113668Die… witch! 9113669God blood! Kill! 9113670Scream… To… me! 9113671Bloodless wastes! 9113672Weak Eldar! 9113673Eldar guns! 9113674Orks… want to… die! 9113675Orks… attack! 9113676Ork blood! 9113677Shoot me! Kill you! 9113680Tarkus 9113681Sergeant Tarkus is a veteran of countless campaigns and is effective on the front lines, drawing enemy fire and using his tactical experience to soak up damage. 9113682Put a squad into a tank, I dare you to. 9113688Predator Tank 9113689Tarkus 9113690Repair Crew 9113691When damaged the crew is able to slowly repair the Predator tank s hull. 9113692When damaged the crew is able to slowly repair the Predator tank s hull. 9113695Vehicle under attack! 9113696Structure under attack! 9113697Concede Match 9113698Shotguns 9113705Vote to concede… 9113706Click and target enemy infantry 9113707Fire a concussive shot, knocking back and suppressing enemy infantry. 9113708Concede Match 9113709Explosive Shot 9113710Surrender 9113711Do you wish to surrender and end the match? 9113712All players on a team must agree to concede for the match to end. Your party will remain together after conceding and you may continue playing as a team. 9113714!9113714 9113715!9113715 9113716Corruption Increased 9113717Corruption Reduced 9113729Corrupt Item 9113730Corrupting Item 9113731This item will increase this squad s Corruption when deployed. 9113735Causes +%1CORRUPTION% Corruption. 9113736Under the current deployment, the following squads will gain corruption after this mission 9113737, 9113756Battle Equipment 9113757Aspect of Banshee 9113758Referee 9113767Genestealer 9113768Genestealer Brood 9113769An elite melee unit that infiltrates after staying still for enough time. Adrenal Rush ability grants increased speed, lifesteal and increased damage. 9113770Elite melee infantry 9113816Howling Banshees 9113817Infantry 9113818Falcon 9113819Vehicle 9113820Fire Prism 9113821Vehicle 9113826Brightlance Weapon Team 9113827Infantry 9113828D-Cannon Weapon Team 9113829Infantry 9113830Guardian Squad 9113831Infantry 9113832Shuriken Cannon Weapon Team 9113833Shuriken Cannon Weapon Team 9113834Infantry 9113835Rangers 9113836Infantry 9113837Warlock 9113838Commander 9113839Warp Spider Squad 9113840Infantry 9113841Wraithlord 9113842Vehicle 9113843Imperial Guard Squad 9113844Light Infantry 9113845Scout Squad 9113846Infantry 9113847Devastator Marine Squad 9113848Space Marine Heavy Weapons Squad 9113849Tactical Marine Squad 9113850 Infantry 9113851Ork Boyz 9113852Ork Nob 9113853Deff Dread 9113854Vehicle 9113855Looted Tank 9113856Wartrukk 9113857Carnifex 9113858Tyranicus Chameleo 9113859Hive Tyrant 9113860Hormagaunt 9113861Gauntii Gladius 9113862Lictor 9113863Ravener 9113864Ripper 9113865Spore Mines 9113866Termagant 9113867Warrior 9113868Zoanthrope 9113869Farseer 9113871Energy Boost 9113872Psychic Hood 9113873Psychic hoods are the hallmark of the Librarian, a master-crafted device that helps keep the rigors of the Warp at bay. Jonah may now equip specialized hoods designed to enhance certain powers. 9113875Tomes of Fortitude 9113876Psychic powers in the Tomes of Fortitude focus on negating enemy damage or mending the Librarian s form. 9113878Psychic Healing 9113879When using a psychic power, Jonah channels energies through his body to heal his own wounds. Jonah also gains access to the Tome of Force. 9113880When using a psychic power, Jonah channels energies through his body to heal his own wounds. Jonah also gains access to the Tome of Force. 9113881Avenger 9113883Ability Unlocked - Jonah can trigger the Avenger, a radial psychic blast that damages and knocks back his enemies. The Avenger does not require equipping a particular psychic Tome. 9113884Tomes of Strength 9113886Psychic powers in the Tomes of Strength focus on increasing a Librarian s effectiveness in close combat, or enhancing that of his allies. 9113887Avenging Blows 9113888Jonah passively triggers his Avenger ability whenever he performs a special attack in close combat. These uses do not cost him Energy. Jonah also gains access to the Tome of Might. 9113889Jonah passively triggers his Avenger ability whenever he performs a special attack in close combat. These uses do not cost him Energy. Jonah also gains access to the Tome of Might. 9113890Knockdown 9113891Jonah s close combat strikes gain a high likelihood to knock back his enemies. Jonah also gains access to a relic enhancing Might of the Ancients. 9113892Jonah s close combat strikes gain a high likelihood to knock back his enemies. 9113893Force Staff 9113894Weapon Unlock - Jonah may use Force Staffs, special weapons that serve to channel his psychic might. While bearing a staff, Jonah passively fires psychic bolts at range. 9113896Tomes of Fury 9113897Psychic powers in the Tomes of Fury are devastating direct attacks and long ranged area-of-effect abilities. 9113899Outburst 9113900After using a psychic power, Jonah unleashes a radial discharge that damages and stuns nearby enemies. Jonah gains access to the Tome of Fire. 9113901After using a psychic power, Jonah unleashes a radial discharge that damages and stuns nearby enemies. Jonah gains access to the Tome of Fire. 9113902Force Staff Expertise 9113903With a force staff equipped, Jonah fires psychic bolts at a greater rate and a greater range. Jonah gains access to a relic enhancing Ignite Soul. 9113904With a force staff equipped, Jonah fires psychic bolts at a greater rate and a greater range. 9113905Codicier 9113907At the rank of Codicier, Jonah is a fully trained Librarian of the Blood Ravens chapter. 9113908Tomes of Will 9113910Psychic powers in the Tomes of Will focus on psychological and temporal effects, as well as enhancing Energy reserves. 9113911Conduit 9113912Jonah improves his ability to draw power from the Warp, reducing the Energy cost of all his abilities. He also gains access to the Tome of Power. 9113913Jonah improves his ability to draw power from the Warp, reducing the Energy cost of all his abilities. He may now use the Tome of Power. 9113914Jonah gains Energy whenever he attacks his enemies. 9113915Jonah gains Energy whenever he attacks his enemies. He also gains access to a relic granting a reactive teleport. 9113916Battle Lust 9113917Frag Grenades 9113918Charge Ability 9113919Jonah regains Health with every attack he makes against the enemy. 9113920Jonah regains Health with every attack he makes against the enemy. He also gains access to a relic enhancing Force Dome. 9113921Zealous 9113922Bolter 9113923Power Armor 9113924Scout Armor 9113925Terminator Armor 9113926Dreadnought Armor 9113927Teleport 9113928Ability Unlock - Jonah gains the ability to teleport at will, stepping through the Warp. 9113929Ability Unlocked - Jonah may teleport at will, stepping through the Warp. 9113930Runes of the Harlequin 9113931Wrath 9113932When wielding a force staff and equipped with the appropriate tomes, Jonah will passively fire Smite or Ignite Soul in combat at no Energy cost. Jonah gains access to the Tome of the Vortex. 9113933When wielding a force staff and equipped with the appropriate tomes, Jonah will passively fire Smite or Ignite Soul in combat at no Energy cost. Jonah gains access to the Tome of the Vortex. 9113934Healing Aura 9113935Jonah emits an aura of psychic power that slowly heals nearby allies. He also gains access to the Tome of Barriers. 9113936Jonah emits an aura of psychic power that slowly heals nearby allies. He also gains access to the Tome of Barriers. 9113937Mighty 9113938Jonah s close combat strikes hit all enemies in a small area and also deal additional damage based on his current Energy reserves. He also gains access to the Tome of Earth. 9113939Jonah s close combat strikes hit all enemies in a small area and also deal additional damage based on his current Energy reserves. He may now use the Tome of Earth. 9113947Victory Charge 9113948Click and target area 9113949Charge to a specified location with the chapter s vigor, smashing through objects and knocking enemies back. 9113950Charge to a specified location with the chapter s vigor, smashing through objects and knocking enemies back. 9113951Frag Grenade 9113952Area-of-effect attack with damage much higher the closer a target is to the central impact point, knocks down surviving victims. 9113953Confuse 9113954Confuse the target squad, causing it recklessly attack anything nearby for a short period. 9113955Ward 9113956Grant a targeted ally temporary invulnerability. 9113957Teleporta 9113958Teleport to the chosen location. 9113959Debilitating Booby Trap 9113960Plant a Debilitating Booby Trap that significantly slows nearby unit movement and firing rates when triggered 9113970The Avenger 9113971Unleashes a violent wave of psychic energy knocking back units and damaging them. 9113972Unleashes a violent wave of psychic energy knocking back units and damaging them. 9113973Click to activate 9113989Librarian Plasma Pistol 9113990Plasma Pistol 9113991This Plasma Pistol can be wielded by the Librarian, currently this only because his requirements are broken, not certain if he will have unique pistols. 9113992Open All Observer Slots 9113993Fog of War Off 9113994You require more Favor. Sacrifice your enemies. 9114008Create a custom corrupted Chaos Warband. 9114012You require more Favor. Sacrifice your enemies. 9114013You require more Psychic Might. Kill your enemies. 9114014You require more Waaagh! Stomp and kill! 9114015You require more Zeal. Exterminate your enemies! 9114016You require more Biomass. Attack your enemies. 9114104Import a previously completed campaign. 9114118Armor of Vaul 9114119Eldritch Bolt 9114120Fire a roiling blast of psychic energy at an enemy. 9114122Stun enemy targets in an area on detonation. 9114123Blind Grenade 9114124 Ave A Taste 9114125Give Energy to a friendly unit and restore their Health. 9114138Energy Transfer 9114144Debilitating Mines 9114145Jonah 9114172Booby Traps 9114173Scatter booby traps in an area. Enemies who trigger these traps suffer significantly reduced movement speed and accuracy. 9114187Knock down enemy infantry in a large radius around the Mekboy for the duration of the ability. 9114188Mega-Rumblah 9114189Quake Machine 9114190Teleporta Pack 9114191 Eavy Armor 9114192Grants Ability Teleporta 9114193Grants Ability Booby Traps 9114194Grants Ability Ave A Taste 9114195Grants Ability Mega-Rumblah 9114196Grants trait Unshakable 9114197Grants Ability Confuse 9114198Grants Ability Psychic Shield 9114199Grants Trait Unshakable 9114200Grants Ability Victory Charge 9114201Rite of Swift Victory 9114202Frag Grenades 9114203Grants Ability Frag Grenade 9114204Rite of Fortitude 9114205Grants Ability Ward 9114206Grants Ability Confuse 9114213Trophy Rack 9114214Grants Trait Fearsome Aura 9114215Reduces nearby enemy accuracy 9114216Big Choppa 9114217Restore Energy on kill 9114218Cybork Parts 9114219Sturdy Bitz 9114223Fires a high-impact, low-damage blast of kinetic energy capable of knocking targets back in a small radius. 9114225Grants Trait Reactive Escape 9114226Mad Teleporta Pack 9114229Click and target area 9114231Roks 9114232Order a massive Rok strike on a targeted position. 9114233Click and target area 9114234Grants Ability Roks 9114235Grants Trait Boom Time! 9114240Rokkit Launcha 9114241Chance when hit to heal a small amount 9114242Electric Shock 9114243Make yer armor all sparky! Damages nearby units 9114244Toggle on/off 9114245Electric Armor 9114246Bouncy Shield 9114247Grants Ability Bouncy Shield 9114248Bouncy Shield 9114249Activate a force field that knocks away any enemy infantry who get close to the targeted unit. 9114250Burna 9114251Big Shoota 9114252Dakka Deffgun 9114253Booby Traps 9114254Speshul Tools 9114255Battery Pack 9114256Mega-Rumblah 9114257Boom Time! 9114258Roks 9114259Proximity Mines 9114260Grants Ability Proximity Mines 9114261Grants Ability Uge Kaboom 9114262 Uge Bombz 9114263Kustom Force Field 9114264 Uge Kaboom 9114265Plant a large pack of explosives at the target location. Detonate explosives by clicking on them. 9114266Kustom Force Field 9114267Make the Mekboy invulnerable for a duration. 9114268Click to activate 9114269Grants Trait Resilient Leadership 9114270Grants Trait Fearless Leadership 9114275Oath of Merciless Rage 9114276Grants Ability Merciless Strike 9114277Merciless Strike 9114278Lash out at a specified target with an explosive short-ranged melee attack. 9114279Lash out at a specified target with an explosive short-ranged melee attack. 9114280Click and target area 9114281Plasma Pistol 9114282Grants Trait Corroding 9114283Parable of the Stalwart Brother 9114284Grants Trait Healing Aura 9114285Grants Ability Taunt Target 9114286Litanies of Hate 9114287Taunt Target 9114288Force a targeted enemy to engage the Space Marine, drawing their fire from allies. 9114289Force a targeted enemy to engage the Space Marine, drawing their fire from allies. 9114290Click and target enemy 9114292Power Axe 9114293Grants Trait Spirit of Logan Grimnar 9114294Dedicate to Khorne 9114295Havocs bearing the Mark of Khorne wield autocannons and increase their rate of fire with each kill. Squad is immobile while upgrading. 9114296Mark of Khorne 9114300Aura of Decay 9114301Project a foul cloud of pestilence, knocking back all those nearby and making the area poisonous to enemy units. 9114302Click to activate 9114303Jump Pack 9114304Grants Ability Jump 9114305Grants Ability Assault Jump 9114306Assault Jump 9114307Soar through the air and land at target location knocking back nearby units. 9114308Soar through the air and land at target location knocking back nearby units. 9114309Click and target area 9114310Pathfinder Gear 9114311Grants Trait Reactive Strike 9114312Armor of Vengeance 9114313Armor of Resilience 9114314Greater Health Power Armor 9114315Rite of the Tireless Crusader 9114316Grants Ability Revive 9114317Revive 9114318Revive a fallen comrade with full Health and temporary invulnerability. 9114319Hellfire Grenade 9114320Area-of-effect attack with low-medium damage distributed evenly across the entire area. This damage ignores a significant amount of armor. 9114321Grenade Launchers 9114322Plasma Guns 9114323Terror of Xenos 9114324Grants Ability Fearsome Shout 9114325Fearsome Shout 9114326Causes all nearby enemies to retreat. 9114327Artificer Armor 9114328Grants Trait Zealous Leadership 9114329Dreadnought Drop Pod 9114330Grants Ability Call Dreadnought 9114331Call Dreadnought 9114332Deliver a Dreadnought by drop pod. 9114333Click and target area 9114335Can only have one Dreadnought. 9114336Armor of Fortitude 9114337Purity Seals 9114338Grants Ability Feel No Pain 9114339Heal 9114340Heals a friendly target. 9114341Feel No Pain 9114342Restore Health to a nearby selected ally. 9114343Orbital Targeting Beacon 9114344Larraman s Blessing 9114345Grants Ability Orbital Bombardment 9114346Orbital Bombardment 9114347Call in a massive orbital strike capable of destroying even the heaviest units. 9114348Click and target area 9114351Fleet of Foot 9114352Greatly increase movement speed at the cost of reduced damage output. 9114353Click to activate 9114354Runes of Warding 9114355Runes of Fleetness 9114356Grants Ability Fleet of Foot 9114357Runes of War 9114358Spirit Stone of Eldritch Might 9114359Grants Ability Eldritch Storm 9114360Eldritch Storm 9114361Unleash a large psychic storm, disrupting and damaging enemies in a large radius. While channeling this powerful spell, the Farseer is immune to damage but does not regenerate energy. 9114362Click and target area 9114364Runes of Fleetness 9114365Grants Ability Fleet of Foot 9114366Rune Armor 9114367Runes of Deception 9114368Grants Ability Conceal
https://w.atwiki.jp/opengles/pages/19.html
Shader programs use Special Variables to communicate with fixed-function parts of the pipeline. Output Special Variables may be read back after writing. Input Special Variables are read-only. All Special Variables have global scope. Vertex Shader Special Variables [7.1] Outputs Variable Description Units or coordinate system highp vec4 gl_Position; transformed vertex position clip coordinates mediump float gl_PointSize; transformed point size (point rasterization only) pixels Fragment Shader Special Variables [7.2] Fragment shaders may write to gl_FragColor or to one or more elements of gl_FragData[], but not both. The size of the gl_FragData array is given by the built-in constant gl_MaxDrawBuffers. Inputs Variable Description Units or coordinate system mediump vec4 gl_FragCoord; fragment position within frame buffer window coordinates bool gl_FrontFacing; fragment belongs to a front-facing primitive Boolean mediump int gl_PointCoord; fragment position within a point (point rasterization only) 0.0 to 1.0 for each component Outputs Variable Description Units or coordinate system mediump vec4 gl_FragColor; fragment color RGBA color mediump vec4 gl_FragData[n] fragment color for color attachment n RGBA color Built-In Constants With Minimum Values [7.4] Built-in Constant Minimum value const mediump int gl_MaxVertexAttribs 8 const mediump int gl_MaxVertexUniformVectors 128 const mediump int gl_MaxVaryingVectors 8 const mediump int gl_MaxVertexTextureImageUnits 0 const mediump int gl_MaxCombinedTextureImageUnits 8 const mediump int gl_MaxTextureImageUnits 8 const mediump int gl_MaxFragmentUniformVectors 16 const mediump int gl_MaxDrawBuffers 1 Built-In Uniform State [7.5] Specifies depth range in window coordinates. If an implementation does not support highp precision in the fragment language, and state is listed as highp, then that state will only be available as mediump in the fragment language. struct gl_DepthRangeParameters {highp float near; // nhighp float far; // fhighp float diff; // f - n};uniform gl_DepthRangeParameters gl_DepthRange;
https://w.atwiki.jp/factmr/pages/11.html
The merger of the IT and banking industries has resulted in digital revolutions in how individual banks operate. The tide of digitization in monetary transactions is being ridden by multinational corporations and large commercial organizations. This is expected to propel the global fuel card market ahead. The growing popularity of digital banking in North America and Europe reflects the increased speed and precision of business-related financial transactions. While businesses and employer groups continue to adopt a digital banking approach, North America is moving to the next level of digitization with the introduction of fuel cards. The market for fuel cards is likely to rise over the forecast period, as new competitors enter the market and competition with current companies intensifies over the next five years. Expansion through strategic developments, product innovation, collaborations, and acquisitions will continue to be important assets. Because of the coronavirus, most industries economies are experiencing shortfalls and constraints, and the fuel card industry is no exception. The Payments Journal compiled a list of the effects of coronavirus on several aspects of the business. In addition to the pandemic, fuel card issuers are dealing with a social media "infodemic," with false information regarding Covid-19 creating alarm among clients. To prevent the virus from spreading further, most countries are encouraging people to utilize contactless payments. During the first quarter of 2020, the worldwide fuel card market had poor use. Furthermore, several fuel card service providers have begun to adopt telematics systems and good reporting capabilities. The global fuel card market is expected to be transformed as a result of such technical advancements. Source- https //www.factmr.com/report/265/fuel-card-market https //www.factmr.com
https://w.atwiki.jp/superopac/pages/17.html
Plagger で RSS1.0 を出力するモジュール plaggerで新着図書一覧ページから、RSS1.0でdcモジュールを使って見たかったので、作って見ました。 テスト環境が、ActivePerl+XPなので、それ以外の環境ではディレクトリの指定など適宜修正してください。 コーディングとしては手抜きの箇所が多々ありますが、一応動くので、載せておきます。 作成・修正が必要なモジュール Plagger Plugin Publish Feed2; Plagger Plugin Filter EntryFullText; Plagger Entry; Plagger Plugin SmartFeed; yamlの例 config.yamlの例 /Plagger/assets/plugins/Filter-EntryFullTextのhit-u.yamlの例 モジュールの修正箇所 Plagger Plugin Publish Feed2; package Plagger Plugin Publish Feed2; use strict; use base qw( Plagger Plugin ); our $VERSION = 0.01; use XML Feed; use XML Feed Entry; use XML RSS LibXML; use File Spec; use XML RSS; $XML Feed RSS PREFERRED_PARSER = "XML RSS LibXML"; sub register { my($self, $context) = @_; $context- register_hook( $self, publish.feed = \ publish_feed, ); $self- init_feed($context); } sub init_feed { my($self, $context) = @_; # check dir my $dir = $self- conf- {dir}; unless (-e $dir -d _) { mkdir $dir, 0755 or $context- error("mkdir $dir $!"); } unless (exists $self- conf- {full_content}) { $self- conf- {full_content} = 1; } } sub publish_feed { my($self, $context, $args) = @_; my $conf = $self- conf; my $f = $args- {feed}; my $feed_format = $conf- {format} || Atom ; local $XML Atom DefaultVersion = "1.0"; # generate ATOM feed my $feed = XML Feed- new($feed_format); $feed- title($f- title); $feed- link($f- link); $feed- modified(Plagger Date- now); $feed- generator("Plagger/$Plagger VERSION"); $feed- description($f- description || ); $feed- author($f- author) if $f- primary_author; if ($feed_format eq Atom ) { $feed- {atom}- id("tag plagger.org,2006 " . $f- id); } # generate RSS 1.0 my $rss = new XML RSS (version = 1.0 ); $rss- channel( title = $f- title, link = $f- link, description = $f- description, dc = { date = Plagger Date- now, subject = "Linux Software", creator = $f- author, publisher = "Plagger/$Plagger VERSION", rights = Copyright 1999, Freshmeat.net , language = en-us , }, syn = { updatePeriod = "hourly", updateFrequency = "1", updateBase = "1901-01-01T00 00+00 00", }, taxo = [ http //dmoz.org/Computers/Internet , http //dmoz.org/Computers/PC ] ); # create entries for my $e ($f- entries) { # create RSS 1.0 entries if ($feed_format eq RSS ) { $rss- add_item( title = $e- title, link = $e- permalink, description = $e- body_text, dc = { publisher = $e- publisher, subject = $e- tags, creator = $e- author, language = $e- language, date = $e- date, } ); } # if # create Atom entries else { # add entry ## for my $e ($f- entries) { my $entry = XML Feed Entry- new($feed_format); $entry- title($e- title); $entry- link($e- permalink); $entry- summary($e- body_text) if defined $e- body; # hack to bypass XML Feed Atom 0.3 crufts (type="text/html") if ($self- conf- {full_content} defined $e- body) { if ($feed_format eq RSS ) { $entry- content($e- body); } else { $entry- {entry}- content($e- body); } } # if ($self- conf $entry- category($e- tags) if $e- tags; $entry- issued($e- date) if $e- date; $entry- modified($e- date) if $e- date; $entry- id("tag plagger.org,2006 " . $e- id); # tenuki # $entry- category(join( , @{$e- tags})); if ($e- has_enclosure) { for my $enclosure (grep { defined $_- url !$_- is_inline } $e- enclosures) { $entry- add_enclosure({ url = $enclosure- url, length = $enclosure- length, type = $enclosure- type, }); # RSS 2.0 by spec doesn t allow multiple enclosures last if $feed_format eq RSS ; } # for my $enclosure } # if ($e- has_enclosure $feed- add_entry($entry); } } # else # generate file path my $filepath = File Spec- catfile($self- conf- {dir}, $self- gen_filename($f)); $context- log(info = "save feed for " . $f- link . " to $filepath" . $feed_format); # generate RSS file if ($feed_format eq RSS ) { my $xml = $rss- as_string; utf8 decode($xml) unless utf8 is_utf8($xml); open my $output, " " , $filepath or $context- error("$filepath $!"); print $output $xml; close $output; } else { my $xml = $feed- as_xml; utf8 decode($xml) unless utf8 is_utf8($xml); open my $output, " utf8", $filepath or $context- error("$filepath $!"); # open my $output, $filepath or $context- error("$filepath $!"); print $output $xml; close $output; } } my %formats = ( u = sub { my $s = $_[0]- url; $s =~ s!^https? //!!; $s }, l = sub { my $s = $_[0]- link; $s =~ s!^https? //!!; $s }, t = sub { $_[0]- title }, i = sub { $_[0]- id }, ); my $format_re = qr/%(u|l|t|i)/; sub gen_filename { my($self, $feed) = @_; my $file = $self- conf- {filename} || %i. . ($self- conf- {format} eq RSS ? rss atom ); $file =~ s{$format_re}{ $self- safe_filename($formats{$1}- ($feed)) }egx; $file; } sub safe_filename { my($self, $path) = @_; $path =~ s![^\w\s]+!_!g; $path =~ s!\s+!_!g; $path; } # XXX okay, this is a hack until XML Feed is updated *XML Feed Entry Atom add_enclosure = sub { my($entry, $enclosure) = @_; my $link = XML Atom Link- new; $link- rel( enclosure ); $link- type($enclosure- {type}); $link- href($enclosure- {url}); $link- length($enclosure- {length}); $entry- {entry}- add_link($link); }; *XML Feed Entry RSS add_enclosure = sub { my($entry, $enclosure) = @_; $entry- {entry}- {enclosure} = { url = $enclosure- {url}, type = $enclosure- {type}, length = $enclosure- {length}, }; }; 1; __END__ Plagger Plugin Filter EntryFullText; 14行目付近への追加 use Plagger Tag; 149行目付近への追加 $args- {entry}- tags(Plagger Tag- parse($data- {tags})) if $data- {tags}; # $args- {entry}- tags($data- {tags}) if $data- {tags}; $args- {entry}- author($data- {author}) if $data- {author}; $args- {entry}- publisher($data- {publisher}) if $data- {publisher}; $args- {entry}- language($data- {language}) if $data- {language}; Plagger Entry; 5行目付近 __PACKAGE__- mk_accessors(qw( title author tags link feed_link id summary body rate icon meta source publisher language)); 103行目付近(1;の手前) sub add_publisher { my $self = shift; $self- publisher; } sub add_language { my $self = shift; $self- langage; } sub add_tags { my $self = shift; $self- tags; } Plagger Plugin SmartFeed; $feed- description( $self- conf- {description} || $feed- title ); $feed- author( $self- conf- {author} || $feed- title ); config.yamlの例 global plugin_path - D \Perl\site\lib\Plagger\Plugin assets_path D \Perl\site\lib\Plagger\assets timezone Asia/Tokyo log level debug cache base c \plagger # feedで指定したURLがある*.yamlを探し、データを取得しフィルタします # urlをいじったときはEFTのyamlも修正する。 plugins - module Subscription Config config feed - url http //opac.lib.hit-u.ac.jp/opac-new/book1/8.html # - url http //opac.lib.hit-u.ac.jp/opac-new/book1/new.html # - url http //opac.lib.hit-u.ac.jp/opac-new/book2/new.html meta follow_link /opac/books-query\?mode=2\ place=\ code=\d+ # ?と はエスケープしないといけないらしい。 # http //shakenbu.org/yanagi/d/20060923.html # EntryFullText で custom_feed_handle と custom_feed_follow_link / custom_feed_follow_xpath を指定した場合、 CustomFeed Simple はいらない。 # - module CustomFeed Config # - module CustomFeed Simple # データの重複を排除します # - module Filter Rule # rule # module Deduped # path C \plagger\dedupe-hit-u.db - module SmartFeed rule module Fresh mtime path C \plagger\tmp\foo.tmp autoupdate 1 config title 一橋大学附属図書館新着図書 link http //opac.lib.hit-u.ac.jp/opac-new/book1/8.html description 一橋大学附属図書館の新着図書リストからRSS1.0を生成します。 author 自分のお名前 # もしかするとEFTとCustomFeed Configは両立しない? # 一致するものがなかった場合、 content endoded に入れるかどうか - module Filter EntryFullText config store_html_on_failure 0 # 取得したファイルからHTMLタグを除去します - module Filter HTMLScrubber - module Publish Feed2 config format RSS dir c \plagger filename rss-hit3.xml /Plagger/assets/plugins/Filter-EntryFullText のhit-u.yaml author wono custom_feed_handle http //opac.lib.hit-u.ac.jp/opac-new/book1/8.html custom_feed_follow_link /opac/books-query\?mode=2\ place=\ code=\d+ handle http //opac\.lib\.hit-u\.ac\.jp/opac/books-query\?mode=2\ place=\ code=\d+ extract H1 CLASS="TR" (.*?) /H1 .*? SPAN CLASS="PUBL" ID="VALUE" (.*?) /SPAN .+? SPAN CLASS="AL" ID="VALUE" A HREF="/opac/disp-query\?mode=2\ con1=3\ kywd1=[\%a-zA-Z0-9]+\ con2=3\ con3=4\ disp=1" (.*?) /A .*? SPAN CLASS="CLS" ID="VALUE" (.*?) /A .*? SPAN CLASS="TXTL" ID="VALUE" (.*?) /SPAN extract_capture title publisher author tags language extract_after_hook | if ($data- {publisher} eq "") {$data- {publisher} = "test"}; $data- {body} = $data- {publisher} . " author " . $data- {author} . " lang " . $data- {language}; if (!$data- {tags}) { $data- {tags} = "ZZZZZZZZZZZZZZZZZZ"; } else { $data- {tags} =~ s/\ [A-Za-z0-9 \%\/\?\-\ \=\"]+\ //ig; }
https://w.atwiki.jp/matchmove/pages/79.html
Object Tracking 訳者注) 本文のチュートリアルよりも動画のWEBチュートリアルの方がわかりやすいです。 WEBチュートリアルwww.ssontech.com/content/fridge.htmの解説は手動トラッキングを用いているが オートマチックトラッキングの結果(カメラトラッキング)からオブジェクトトラッキングにチェンジする方法がある。 こちらですwww.ssontech.com/content/chgtoobj.htm カメラモードでトラッキング解析済みデータ(カメラトラッキング)から shot→AddMovingObject shot→camera01 Edit→SelectAll CoordinateSystemPanelでcamera01→objectに変更 SolvePanelでRefine→Automaticにしてから×(cameraパス消える) (カメラパスを削除する時、オートマチックを選んで×しないと 元のカメラトラッキングデータが残ってしまう。 )で、Disabledに変更してからGO を押下 オブジェクトトラッキング状態でも座標位置は設定可能なので 最初のフレームで3次元座標を設定しておく。 (以下は3dsMAXの場合の手順) この座標位置はエクスポートしたMAXへ引き継がれる。 ただしオブジェクトを置く時はworldじゃなくobject表示で設置すること。 MAX側へ取り込むと今度はカメラが固定でオブジェクトが動いている状態なので 新たに作った自分のCGへ基点(object1)のアニメーションデータをコピーしてやる。 FILE→アニメーションの合成→ソースオブジェクト選択(コピー元)→右へドラッグして作成したポリゴンへ挿入→アニメーションの合成 ただし、MAX上でのモデリングや位置調整はカメラトラッキング状態の方が圧倒的に楽です。 なにしろ座標変わりませんから。 カメラトラッキング版で形状等を調整したモデリングを作成しておいて MAXからエクスポートしたオブジェクトをSynthEyes側へインポートして位置合わせして 再度オブジェクトトラッキングでMAX側へエクスポートするワークフローが賢いかもしれないですね。。。 ちなみに下記ではBOXオブジェクトを用いてマッチさせる方法を示しています。 www.ssontech.com/content/boxmatch.htm こんな感じのことができます。 http //www.youtube.com/watch?v=QzruWH2nsNA feature=channel_page http //www.youtube.com/watch?v=liQXhexIYRk feature=channel_page Here s how to do an object-tracking shot, using the example shotlazysue.avi, which shows a revolving kitchen storage tray spinning (called a Lazy Susan in the U.S. for some reason). This shot provides a number of educational opportunities. It can be tracked either automatically or under manual supervision, so both will be described. The basic point of object tracking is that the shot contains an object whose motion is to be determined so that effects can be added. The camera might also be moving; that motion might also be determined if possible, or the object s motion can be determined with respect to the moving camera, without concern for the camera s actual motion. The object being tracked must exhibit perspective effects during the shot. If the object occupies only a small portion of the image, this will be unlikely. A film or HD source will help provide enough accuracy for perspective shifts to be detected. For object-tracking, all the features being tracked must remain rigidly positioned with respect to one another. For example, if a head is to be tracked, feature points must be selected that are away from the mouth or eyes, which move with respect to one another. If the expression of a face is to be tracked for character animation, see the section onMotion Capture. Moving-object tracking is substantially simpler than motion capture, and requires only a single shot and no special on-set preparation during shooting. Automatic Tracking · Open the lazysue.avi shot, using the default settings. · On the Solver panel, set the camera s solving mode toDisabled. · On the Shot menu, selectAdd Moving Object. You will see the object at the origin as a diamond-shaped null object. · Switch to the Roto panel, with the camera viewport selected. · Scrub through the shot to familiarize yourself with it, then rewind back to the beginning. · Click the create-spline (magic wand) button on the Roto panel. · Click roughly in the center of the image to establish the center point. · Click counterclockwise about the moving region of the shot, inset somewhat from the stationary portion of the cabinetry and inset from the bottom edge of the tray. Right-click after the last point. [The shape is shown below.] · Click the create-spline (magic wand) button again to turn it off. · Double-click the vertices as necessary to change them to corners. · In the spline list on the Roto panel, select Spline1 and hit the delete key. · On the object setting underneath the spline list, change the object setting from Garbage to Object01. Your screen should look something like this · Go to the Feature Panel. · Change the Motion Profile toGentle Motion. · HitBlips all frames. · HitPeel All. · Go to the end of the shot. · Verify that the five dots on the flat floor of the lazy susan have associated trackers a green diamond on them. · If you need to add a tracker to a tracking mark, turn on the Peel button on the Feature panel. Scrub around to locate a long track on each untracked spot, then click on the small blip to convert it to a tracker. Turn off Peel mode when you are done. · Switch to the Coordinate System Panel. · Go to frame 65. · Change the tracker on the “floor” that is closest to the central axis to be the origin. · Set the front center floor tracker to be a Lock Point, locked to 10,0,0. · Set the front right tracker toXY Plane(or XZ plane for a Y-Up axis mode). · Switch to the Solver Panel. · Make sure the Constrain checkbox is off. · Hit Go!. · Go to theAfter Trackingsection, below. Supervised Tracking The shot is best tracked backwards the trackers can start from the easiest spots, and get tracked as long as possible into the more difficult portion at the beginning of the shot. Tracking backwards is suggested for features that are coming towards the camera, for example, shots from a vehicle. · Open the lazysue.avi shot, using the default settings. · On the Solver panel, set the camera s solving mode toDisabled. · On the shots menu, selectAdd Moving Object. You will see the object at the origin as a diamond-shaped null object. · On the Tracker panel, turn onCreate. The trackers will be associated with the moving object, not the camera. · Switch to the Camera viewport, to bring the image full frame. · Click theTo End button on the play bar. · Click the Playback direction button from to (backwards). · Create a tracker on one of the dots on the shelf. Decrease the tracker size to approximately 0.015, and increase the horizontal search size to 0.03. · Create a tracker on each spot on the shelf. Track each as far as possible back to the beginning of the shot. Use the tracker interior view to scroll through the frames and reposition as needed. As the spots go into the shadow, you can continue to track them, using the tracker gain spinner. When a tracker becomes untrackable, turn off Enable, and Lock the tracker. Right-click the spinner to reset it for the next tracker. · Continue adding trackers from the end of the shot roughly as follows · Begin tracking from the beginning, by rewinding, changing the playback direction to forward, then adding additional trackers. You will need to add these additional trackers to achieve coverage early in the shot, when the primary region of interest is still blocked by the large storage container. · Switch to the graph editor in graph mode, sort by error mode. Use the mouse to sweep through and select the different trackers. Or, select Sort by error on the main View menu, and use the up and down arrows on the keyboard to sequence through the trackers. Look for spikes in the tracker velocity curves (solid red and green). Switch back to the camera view as needed for remedial work. · Switch to the Coordinate System control panel and camera viewport, at the end of the shot. · Select the tracker at center back on the surface of the shelf; change it to anOriginlock. · Select the tracker a bottom left on the shelf, change it toLock Pointwith coordinate X=10. · Select the tracker at front right; change it to anOn XY Planelock (or On XZ if you use Y-axis up for Maya or Lightwave). · Switch to the Solver control Panel. · Switch to the Quad view; zoom back out on the Camera viewport. · Hit Go! After solving completes in a few seconds, hit OK. · Continue to theAfter Trackingsection, below. After Tracking · Switch to the 3-D Objects panel, with the Quad viewport layout selected. · Click theWorldbutton, changing it toObject. · Turn on the Magic Wand tool and select the Cone object. · In the top view, draw a cone in the top-right quadrant, just above and right of the diamond-shaped object marker. · Hint it can be easier to adjust the cone s position in the Perspective view, locked to the camera, withView/Local coordinate handlesturned on. · Scrub the timeline to see the inserted cone. In your animation package, a small amount of camera-mapped stand-in geometry would be used to make the large container occlude the inserted cone and reveal correctly as the shelf spins. · Advanced techniques useCoalesce TrackersandClean Up Trackers. Difficult Situations When an object occupies only a relatively small portion of the frame, there are few trackers, and/or the object is moving so that trackers get out of view often, object tracking can be difficult. You may wind up creating a situation where the mathematically best solution does not correspond to reality, but to some impossible tracker or camera configuration. It is an example of the old adage,“Garbage In, Garbage Out”(please don’t be offended, gentle reader). Goosing the Solver Small changes in the initial configuration may allow the solver to, essentially randomly, pick a more favorable solution. Be sure to use theSlow but surecheckbox and all the different possibilities of the Rough camera motion selection, both on the solver panel. Trying a variety of manually-selected seed frames is also suggested. Small changes in trackers, or adding additional trackers, especially those at different depths, may also be helpful in obtaining the desired solution. Inverting Perspective Sometimes, in a low-perspective object track, you may see a situation where the object model and motion seem almost correct, except that some things that are too far away are too close, and the object rotates the wrong way. This is a result of low/no/conflicting perspective information. If you cannot improve the trackers or convince the solver to arbitrarily pick a different solution, read on. TheInvert Perspectivescript on the Script menu will invert the object and hopefully allow you to recover from this situation quickly. It flips the solved trackers about their center of gravity, on the current frame, changes them to seed trackers (this will mess up any coordinate system), and changes the solving mode toFrom Seed Points. You can then re-solve the scene with this solution, and hopefully get an updated, and better, path and object points. You should then switch back to Refine mode for further tracking work! Using a 3-D Model You might also encounter situations where you have a 3-D model of the object to be tracked. If SynthEyes knows the 3-D coordinates of each tracker, or at least 6-10 of them, it will be much easier to get a successful 3-D track. You can import the 3-D model into SynthEyes, then use the Perspective window s Place mode to locate the seed point of each tracker on the mesh at the correct location. Turn on the Seed checkbox on for each, and switch to the From Seed Points solving mode on. If you have determined the 3-D coordinates of your tracker externally (such as from a survey or animation package), construct asmall text filecontaining the x, y, and z coordinates, followed by the tracker name. Use File/Import/Tracker Locations to set these coordinates as the seed locations, then use the From Seed Points solver option. If the tracker named doesn’t exist, it will be created (using the defaults from the Tracker Panel, if open), so you can import your particular points first, and track them second, if desired, though tracking first is usually easier. The seed points will help SynthEyes select the desired (though suboptimal) starting configuration. In extreme situations, you may want to lock the trackers to these coordinates, which can be achieved easily by setting all the imported trackers to Lock Points on the Coordinate System panel. To make this easy, all the affected trackers are selected after an Import/Tracker Locations operation.
https://w.atwiki.jp/memcache/pages/14.html
MacPorts MacPortsのアップデート ソフトウェア一覧の更新 ソフトウェアの検索 ソフトウェアのインストール variantsの表示 ソフトウェアのアップグレード ソフトウェアのアンインストール ソフトウェアのアンインストール(active以外を一括削除) ソフトウェアのdeactivateとactivate インストール済みソフトウェアの表示 アップグレード可能なソフトウェアの表示 MacPorts URL http //www.macports.org/ MacPortsのアップデート $ sudo port -d selfupdate $ sudo port -d sync ソフトウェア一覧の更新 $ sudo port sync ソフトウェアの検索 自分の利用したいソフトウェアがMacPortsで使えるかを調べる。 $ port search APPNAME ソフトウェアのインストール $ sudo port install zsh-devel variantsの表示 MacPortsにはvariantsという仕組みがあって、ソフトウェアをインストールする際に追加機能を選択することができるようになっている。どんなvariantsがあるのかは次のように調べられる。 $ port variants zsh-devel zsh-devel has the variants darwin_8 dp_completion utf8 zsh-develには、darwin_8、dp_completion、utf8という3つのvariantsがあることがわかる。これらを指定することで、機能を有効にした状態でソフトウェアがビルドされる。指定するには以下のように、 $ sudo port install zsh-devel +dp_completion +utf8 のように+を付けて指定する。ちなみに、darwin_8とかのMac OS X専用オプションは自動で付加されるので指定しなくても良い。あと、varinantsを変えて同じソフトウェアをインストールすると、別物あつかいになって、もとからあるやつと衝突するので注意。先にアンインストールするか、deactivateしておく。 ソフトウェアのアップグレード $ sudo port upgrade zsh-devel ソフトウェアのアンインストール $ sudo port uninstall zsh-devel ソフトウェアのアンインストール(active以外を一括削除) $ sudo port uninstall `port installed | grep -v "(active)"` ソフトウェアのdeactivateとactivate MacPortsには、deactivateといってソフトウェアを完全に削除せずに一時的に無効にする機能がある。異なるvariantsを指定したあるソフトの複数のバイナリを切り替えてためしたいときなどに便利。 $ sudo port deactivate zsh-devel 逆はactivate $ sudo port activate zsh-devel インストール済みソフトウェアの表示 $ port installed インストール済みソフトウェアをすべてアップグレードしたいときはupgradeと組み合わせて、以下のようにする。 $ sudo port upgrade installed アップグレード可能なソフトウェアの表示 $ port outdated
https://w.atwiki.jp/hiyocombat/pages/16.html
else { header("Content-type text/html; charset=UTF-8"); require( /var/www/docs/jp/konami/mgs5/checkcookie.php5 ); $licencetype = check_cookie( jp , web , 1 , , index ); } ? !DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http //www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd" html lang="ja" xmlns og="http //ogp.me/ns#" xmlns fb="https //www.facebook.com/2008/fbml" head meta http-equiv="X-UA-Compatible" content="IE=edge,chrome=1" / meta http-equiv="Content-Type" content="text/html; charset=utf-8" / meta http-equiv="content-script-type" content="text/javascript" / meta http-equiv="content-style-type" content="text/css" / title METAL GEAR SOLID V THE PHANTOM PAIN - å…¬å¼WEBサイト /title meta name="description" content="METAL GEAR SOLID V THE PHANTOM PAIN - å…¬å¼WEBサイト" / meta name="keywords" content="Konami,コナミ,å°å³¶ãƒ—ãƒãƒ€ã‚¯ã‚·ãƒ§ãƒ³,MGS,TPP,メタルギア ソリッド V ファントムペイン,A Hideo Kojima Game,å°å³¶ç§€å¤«,æ–°å·æ´‹å¸,Foxエンジン" / !-- ICON -- link rel="apple-touch-icon" href="apple-touch-icon.png" / link rel="apple-touch-icon" sizes="57x57" href="apple-touch-icon-57x57.png" / link rel="apple-touch-icon" sizes="72x72" href="apple-touch-icon-72x72.png" / link rel="apple-touch-icon" sizes="114x114" href="apple-touch-icon-114x114.png" / !-- Faceebook -- meta property="og title" content="METAL GEAR SOLID V THE PHANTOM PAIN - å…¬å¼WEBサイト" / meta property="og description" content="METAL GEAR SOLID V THE PHANTOM PAIN - å…¬å¼WEBサイト" / meta property="og type" content="game" / meta property="og url" content="http //www.konami.jp/mgs5/tpp/jp/index.php5" / meta property="og image" content="http //www.konami.jp/mgs5/tpp/jp/facebookimage.jpg" / meta property="og site_name" content="METAL GEAR SOLID V THE PHANTOM PAIN - å…¬å¼WEBサイト" / meta property="og locale" content="ja_JP" / link rel="shortcut icon" href="http //www.konami.jp/kojima_pro/favicon.ico" meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no, maximum-scale=1.0, minimum-scale=1.0" script language="JavaScript" type="text/javascript" src="../_common_all/js/common.js" /script script !-- setIncFile("../","jp"); /script script language="JavaScript" type="text/javascript" src="../_common_all/js/gnavi.js" /script script language="JavaScript" type="text/javascript" src="../_common_all/js/news.js" /script script language="JavaScript" type="text/javascript" src="../../_js/jquery.cookie.js" /script !--[if lt IE 8] script src="../_common_all/js/IE9.js" /script ![endif]-- !--[if lt IE 9] script src="../_common_all/js/css3-mediaqueries.js" /script ![endif]-- link rel="stylesheet" href="../_common_all/css/import.css" type="text/css" media="all" link rel="stylesheet" href="../_common_all/css/common.css" type="text/css" media="all" link rel="stylesheet" href="../_common_all/css/side_jp.css" type="text/css" media="all" link rel="stylesheet" href="../_common_all/css/news.css" type="text/css" media="all" link rel="stylesheet" href="./_css/top.css" type="text/css" media="all" !-- â–½lightbox -- script type="text/javascript" charset="utf-8" $(document).ready(function(){ if(!is_smartphone()) { $(".career a").colorbox({iframe true, width 770, height 530, maxWidth "100%", maxHeight "auto"}); $("#subBox a[rel= ]").colorbox({iframe true, innerWidth 1080, innerHeight 608, maxWidth "100%", maxHeight "100%"}); } }); var pathlv = ../../ ; var langval = jp ; /script !-- â–²lightbox -- script type="text/javascript" src="https //libs.coremetrics.com/eluminate.js" /script script type="text/javascript" src="http //www.konami.jp/common/js/da.js" /script /head body id="top" div id="wrapper" div id="header_wrap" div id="header" div id="knmlogo" a href="http //www.konami.jp/" img src="../_common_all/img/logo_konami.png" alt="KONAMI" width="113" height="35" / /a /div div id="btnGlobal" a href="../../index.html" target="_self" img src="../_common_all/img/btn_global.png" alt="GLOBAL TOP" width="102" height="35" / /a /div div id="tpplogo" a href="./index.html" img src="../_common_all/img/mainlogo_sp.png" alt="METAL GEAR SOLID V THE PHANTOM PAIN" / /a /div /div !------- /#header_wrap ------- /div div id="spmenuArea" div id="spmenu" img src="../_common_all/img/menu.png" alt="MENU" / /div /div div id="container" div id="contents" div id="mainBox" h1 img src="./_img/mainvisual.jpg" alt="METAL GEAR SOLID V THE PHANTOM PAIN" class="pc" / img src="./_img/mainvisual_mid.jpg" alt="" class="mid" / img src="./_img/mainvisual_sp.jpg" alt="" class="sp" / /h1 div id="tpp" p class="releasedate" img src="./_img/afup/tpp_release_date.png" alt="2015å¹´9月2日(水)発売" / a class="cdmov" href="./cd_movie.html" /a /p /div div id="subBox" div id="btn1" a href="./online/index.php5" img src="./_img/afup/btn-mgo.jpg" alt="METAL GEAR ONLINE" class="" / /a /div div id="btn2" a href="http //www.youtube.com/embed/HXzTt3-46J4?rel=0 wmode=transparent vq=highres" target="_blank" rel="" img src="./_img/afup/btn-mgotrailer.jpg" alt="METAL GEAR ONLINE WORLD PREMIERE TRAILER" class="" / /a /div div id="btn3" a href="http //www.youtube.com/embed/oKMrG1NmUZA?rel=0 wmode=transparent vq=highres" target="_blank" rel="" img src="./_img/afup/btn-e32014.jpg" alt="E3 2014 TRAILER" class="" / /a /div !------- /#subBox ------- /div div id="newsBox_wrap" div id="newsBox" class="clearfix" p class="ti" img src="./_img/news-ti_sp.png" alt="NEWS" class="" / /p p class="btn" a href="./news/index.php5" class="info_more" MORE /a /p ul id="newslistBox" li class="topnews" dl dt 2015.03.04 /dt dd [NEWS] METAL GEAR SOLID V THE PHANTOM PAIN - 2015å¹´9月2æ—¥(æ°´)発売決定 /dd /dl /li li class="topnews" dl dt 2015.03.04 /dt dd a href="./products/index.php5" [PRODUCTS] METAL GEAR SOLID V THE PHANTOM PAIN - å„ラインナップã¨ãã®è©³ç´°ã‚’公開 /a /dd /dl /li li class="topnews" dl dt 2014.12.06 /dt dd a href="./online/index.php5" [METAL GEAR ONLINE] - ページ公開 /a /dd /dl /li /ul !------- /#newsBox ------- /div !------- /#newsBox_wrap ------- /div !------- /#mainBox ------- /div !------- /#contents ------- /div div id="gNavi_wrap" div id="gNavi_set" div id="sb-set" p id="sb-gz" class="pc" a href="../../gz/jp/index.php5" span class="ti" METAL GEAR SOLID V GROUND ZEROES /span span class="sub" 1975 PROLOGUE /span /a /p p id="sb-tpp" class="pc" a href="./index.php5" span class="ti" METAL GEAR SOLID V THE PHANTOM PAIN /span span class="sub" 1984 MAIN STORY /span /a /p /div div id="gNavi" p id="sb-tpp_sp" class="sp" a href="./index.php5" img src="../_common_all/img/sb-tpp_sp.png" alt="METAL GEAR SOLID V THE PHANTOM PAIN / 1984 MAIN STORY" class="sp" / /a /p ul li class="gbtn9" div a href="./news/index.php5" span NEWS /span /a /div /li !-- li class="gbtn1" div a href="./evolution/index.php5" span EVOLUTION /span /a /div /li !-- li class="gbtn2" div a href="./story/index.php5" span STORY /span /a /div /li !-- li class="gbtn4" div a href="./videos/index.php5" span VIDEOS /span /a /div /li !-- li class="gbtn5" div a href="./images/index.php5" span IMAGES /span /a /div /li !-- li class="gbtn6" div a href="./online/index.php5" span METAL GEAR ONLINE /span /a /div /li !-- li class="gbtn7" div a href="./products/index.php5" span PRODUCTS /span /a /div /li !-- li class="gbtn8" div a href="./goods/index.php5" span GOODS /span /a /div /li !-- li class="gbtn0" div a href="./index.php5" span TOP /span /a /div /li /ul p id="sb-gz_sp" class="sp" a href="../../gz/jp/index.php5" img src="../_common_all/img/sb-gz_sp.png" alt="METAL GEAR SOLID V GROUND ZEROES / 1975 PROLOGUE" class="sp" / /a /p div id="bnr-set" !-- LOAD bnr.js -- /div !------- /#gNavi ------- /div !------- /#gNavi_set ------- /div div id="bottom_set" div id="snsList" !-- LOAD sns.js -- /div /div !------- /#gNavi_wrap ------- /div !------- /#container ------- /div div id="footer_wrap" div id="footer" div id="copyrightSet" ?php if($licencetype == 3 ){? ul id="cero" !-- LOAD footer.js -- /ul ?php }? ?php if($licencetype == 2 ){? ul id="pegi" !-- LOAD footer.js -- /ul ?php }? ?php if($licencetype == 1 ){? ul id="esrb" !-- LOAD footer.js -- /ul ?php }? !-- /#copyrightSet -- /div div id="fmenu" ul li a href="http //www.konami.jp/gs/" target="_self" コナミゲームソフトTOP /a /li li a href="http //www.konami-digital-entertainment.co.jp/ja/inquiry.html" target="_blank" ãŠå•ã„åˆã‚ã› /a /li li a href="http //www.konami.co.jp/ja/siteinfo/about.html" target="_blank" ã”利用ã«ã¤ã„㦠/a /li li a href="http //www.konami.jp/info/quest/" target="_self" 商å“アンケート /a /li ?php if($licencetype == 1 ){ echo li a href="https //www.konami.com/privacy/" target="_blank" Privacy Policy /a /li ;}? ?php if($licencetype == 2 ){ echo li a href="https //uk.games.konami-europe.com/staticpages/view/5" target="_blank" Privacy Policy /a /li ;}? /ul !-- /#fmenu -- /div div id="copyright" ©2014 Konami Digital Entertainment /div !------- /#footer ------- /div !------- /#footer_wrap ------- /div !------- /#wrapper ------- /div !-- Remarketing 2013/4/4 START -- !-- Google Code for http //www.konami.jp/mgs5/ -- !-- Remarketing tags may not be associated with personally identifiable information or placed on pages related to sensitive categories. For instructions on adding this tag and more information on the above requirements, read the setup guide google.com/ads/remarketingsetup -- script type="text/javascript" /* ![CDATA[ */ var google_conversion_id = 992343901; var google_conversion_label = "iP0mCIO5sgUQ3e6X2QM"; var google_custom_params = window.google_tag_params; var google_remarketing_only = true; /* ]] */ /script script type="text/javascript" src="//www.googleadservices.com/pagead/conversion.js" /script noscript div style="display inline;" img height="1" width="1" style="border-style none;" alt="" src="//googleads.g.doubleclick.net/pagead/viewthroughconversion/992343901/?value=0 label=iP0mCIO5sgUQ3e6X2QM guid=ON script=0"/ /div /noscript !-- Remarketing 2013/4/4 END -- /body /html }
https://w.atwiki.jp/mrfrtech/pages/83.html
Market Synopsis Market Research Future (MRFR) conducted study on the Identity as a Service Market Segments 2020 and detailed insights into the effect of COVID pandemic on the market in the report. According to MRFR analysis, the identity as a service (IDaaS) market can rise at 18.4% CAGR across the forecast period. By 2027, the identity as a service (IDaaS) market value can cross USD 10 Bn. The growing deployment of IDaaS on largely accepted cloud platform can boost the expansion of the IDaaS market across the review period. The increase in the adoption of SaaS-based IAM offerings that allow organizations to use single sign-on (SSO) via OpenID Connect (OIDC) or Security Assertion Markup Language (SAML) for the authentication and access controls to provide secured access to enterprises SaaS applications can promote the expansion of the world market of IDaaS. The growing need to curb on-site infrastructure that can support a wide range of integration options can boost the expansion of the IDaaS market. The rise in the level of interconnectivity as IoT and BYOD culture are trending across different verticals can bolster the expansion of the IDaaS market. Rise in IDaaS vendors can also benefit the global market. The high utility of DevSecOps practices for the identification and access management in organizations can fuel the expansion of the market growth. The growing concerns of companies regarding data security limit is pressing the need for IDaaS solutions that can promote the expansion of the global identity as a service (IDaaS) market in the years to come. The rise in preference for on-premise access management systems can pose threat to the IDaaS market. Request a Free Sample @ https //www.marketresearchfuture.com/sample_request/7928 Market Segmentation The segments study of the global IDaaS market is based on deployment, service, organization size, and vertical. The service-based, the global IDaaS market segments are access, identity governance administration, and intelligence. The organization size based, the global IDaaS market segments are large enterprise and small- and medium-sized enterprise (SME). The deployment based, the global IDaaS market segments are public cloud, private cloud, and hybrid. The vertical based, the global IDaaS market segments are BFSI, retail and CPG, manufacturing, energy and utilities, transportation, healthcare and life sciences, and government and defense among others. Regional Analysis North America IDaaS market is expected to secure the highest global market size in the forecast period. Led by the US, the market in North America can rise exponentially due to the early adoption of DevSecOps that aids in the identification and allows access to management and strict government directives associated with data protection. The increase in cyber threats and high growing demand for potential and powerful authentication solutions on cloud can drive the IDaaS market in North America. In Asia Pacific, the IDaaS market can expand rapidly in evaluation period. The growing BYOD trend and increase in IoT applications across verticals and increase in the awareness among enterprises regarding security issues can promote the IDaaS market in the Asia Pacific region. APAC is observed to hold high growth prospects, thus the expansion of the IDaaS market in the Asia Pacific region is expected to rise substantially. Key Players MRFR identified some notable players of the global IDaaS market. They are; Okta, Inc. (US), Avatier (US), OneLogin, Inc (US), Fischer Identity (US), Microsoft Corporation, (US), Oracle Corporation (US), Centrify Corporation (US), Ping Identity (US), iWelcome (Netherlands), empowerID (US),VMWare (US), LoginRadius (Canada), IDaptive, LLC. (US), Ubisecure, Inc. (Finland), Sailpoint (US), Optimal IdM(US), Bitium, Inc. (US), and others. These players are recognized by origin, regional presence, recent key innovations, industry expertise, and product diversification. Access Report Details @ https //www.marketresearchfuture.com/reports/identity-service-market-7928 Table of Contents 1 Executive Summary 2 Scope of The Report 2.1 Market Definition 2.2 Scope of The Study 2.2.1 Research Objectives 2.2.2 Assumptions Limitations 2.3 Markets Structure 3 Market Research Methodology 3.1 Research Process 3.2 Secondary Research 3.3 Primary Research 3.4 Forecast Model Continued… Similar Report B2B Telecommunication Market Forensic Accounting Market Trending #MRFR Report** https //ictmrfr.blogspot.com/2022/04/geofencing-market-companies-growth-with.html https //blogfreely.net/pranali004/telecom-expense-management-market-size-impressive-cagr-changing-business-scope https //postheaven.net/pranali004/financial-app-industry-impressive-cagr-changing-business-needs-scope-of https //market-research-future.tribe.so/post/openstack-service-market-research-impressive-cagr-changing-scope-of-current--6263de46791566c10c79891e https //www.scutify.com/articles/2022-04-24-infrastructure-as-a-service-industry-cagr-changing-business-scope-of-current-and-future-industry- About Market Research Future At Market Research Future (MRFR), we enable our customers to unravel the complexity of various industries through our Cooked Research Report (CRR), Half-Cooked Research Reports (HCRR), Raw Research Reports (3R), Continuous-Feed Research (CFR), and Market Research Consulting Services. Contact Market Research Future (Part of Wantstats Research and Media Private Limited) 99 Hudson Street, 5Th Floor New York, NY 10013 United States of America 1 628 258 0071 (US) 44 2035 002 764 (UK) Email sales@marketresearchfuture.com Website https //www.marketresearchfuture.com
https://w.atwiki.jp/ddr_dp/pages/644.html
CaptivAte~誓い~(激) 曲名 アーティスト フォルダ 難易度 BPM NOTES/FA(SA) その他 CaptivAte~誓い~ DJ YOSHITAKA feat.A/I SN2 激13 160 419 / 16 STREAM VOLTAGE AIR FREEZE CHAOS 83 66 30 31 65 楽譜面(5) / 踊譜面(8) / 激譜面(13) / 鬼譜面(-) 属性 左右振り、渡り、リズム難、ラス殺し 譜面 http //eba502.web.fc2.com/fumen/ddr/sn2/captiv_c_8m.html 譜面動画 https //www.youtube.com/watch?v=3VbZMzKKfQw&ab_channel=yuisin%5BMusicGame%5D (x2.0, NOTE, Clap) http //www.nicovideo.jp/watch/sm12225940 http //www.nicovideo.jp/watch/sm12225940 (x1.5, NOTE, Clap, 1 35~) プレイ動画 https //www.youtube.com/watch?v=PsC8xZl-9pc (x2.0, NOTE) https //www.youtube.com/watch?v=6iN2dnr16yU (x3.0, NOTE) 解説 ラストは忙しいが、メロディーがそのまんま譜面になっているので、うまく曲に乗れるといい -- 名無しさん (2010-03-21 01 20 09) 寺ゴールドからの移植曲で、編曲カットされている。ラス殺し譜面ではあるが、開幕からかなり渡らせてくるので要注意。ラス殺しは16分2連のどこが始動かと押さえると崩れ難く(特に同足始動時は意識)、正面を向いて踏める配置なのでリズム勝負 -- 名無しさん (2015-01-02 20 55 53) 名前 コメント コメント(私的なことや感想はこちら) 1:28までは余裕だけど、ラストが難解 -- 名無しさん (2009-11-29 23 50 31) 電池で余裕と思ったら後半で一気にやられたw -- 名無しさん (2013-06-18 11 58 00) 名前 コメント
https://w.atwiki.jp/cohstatsjp/pages/298.html
Vehicle Panzer Elite 88mm Flak 36 Contents 1 Panzer Elite 88mm Flak 36 Veterancy 2 Tactics 3 History 4 Requires 4.1 Flak 36 88mm Cannon 5 Constructed By 5.1 Luftwaffe Squad 6 Vehicle Abilities 6.1 Vehicle Cover 7 Vehicle Weapons 7.1 88mm Flak 36 Panzer Elite 88mm Flak 36 Health 375 Crew Size 3 Sight 35 Cost 40075 Crew Health 85 Detection 0/0 Time 60 Crew Cover Halftrack Hotkey ? Population 11 Crew Target Type infantry Target Type flak Upkeep 14.784 Panzer Elite 88mm Flak 36 Veterancy [Expand][Hide] Received Damage Received Accuracy Maximum Speed Maximum Health 0.9 0.9 1.15 1.15 Accuracy Reload Cooldown Penetration 1.15 0.9 0.9 1.15 12 Vet-Exp Received Damage Received Accuracy Maximum Speed Maximum Health 0.95 0.95 1.05 1.15 Accuracy Reload Cooldown Penetration 1.15 0.9 0.9 1.15 29 Vet-Exp Received Damage Received Accuracy Maximum Speed Maximum Health 0.95 0.95 1.05 1.15 Accuracy Reload Cooldown Penetration 1.15 0.9 0.9 1.15 51 Vet-Exp Tactics The biggest AT gun in the game, the 88mm flak will devastate any armor, however it is stationary and an easy target for enemy artillery. In order to minimize the damage taken from artillery and to increase the longevity of the crew manning the weapon, always sandbag the immediate perimeter of the Flak 88. The Flak 88 can clear Hedgerows and other non-building obstacles to take advantage of a greater field of fire. You can do this by attacking ground at the hedgerow/ non-building obstacles. It is advisable to keep a Kettenkrad near to provide a longer field of fire and to eliminate the threat of allied snipers. The Flak 88 has a greater range than its line of sight, therefore sending a camouflaged Kettenkrad ahead of the 88 will alert the gun sooner to enemy activity. Because the Flak 88 is stationary, it is quite vulnerable to enemy infantry. Placing it in a defendable area is best advised as well as laying wire or sandbags to prevent certain entrance ways to it. History The 8.8cm FlaK36 was a heavy anti-aircraft gun initially designed for hitting high altitude planes. Its History is dating back to the first Worldwar, where huge guns with high muzzle Velocity were first tested against high altitude airplanes. It was then later in the early 20ties developed by the Germans together with Bofors in Sweden and adopted as Flak 18 in 1933. Flak36 was a simplified Model of the Flak18 with a three pieced barrel. Its usefulness as an anti-tank gun was capitalized upon during the initial invasion of France, when the Panzer Is and IIs being used by the Germans were unable to knock out British and French heavy tanks. The only other anti-tank gun available at the time was the 3.7cm PaK36, also the main gun of the Panzer III, which acquired the nickname of doorknocker as it harmlessly clanged off of the heavier tanks. The high velocity round from the FlaK18 s of the time easily defeated any armour it was fired upon. A tank version of the FlaK36 was developed and became the KwK36 mounted in the Tiger I. Luftwaffe updated their Flaks by 1941 with a much improved Version with a longer barrel, higher muzzle Velocity and new Ammunition incompatible to the old one. This Flak 41 was superior in therms of range and firing speed (up to 25 rounds per minute compared to 18 with the Flak36/37). It was of a totally different construction than previous models, but also more complicated to manufacture and maintain. Thats why a new version of the KwK36 was introduced as the KwK43 used in the King tiger or Jagdpanther and also for the Pak43. Having the same 88mm Caliber and using the Rounds of the old Flak36, this gun was lengthened to 6,28metres (L71) and had similar armour piercing capabilities as the Flak41 but still lower firing speed. This gun had the best armour penetration capabilities of all tank guns throughout the war. Even the 12,8cm Pak44/55 of the Jagdtiger had lower armour penetration due to lower muzzle velocity. In the Game, the Flak36s penetration is not even matched by the Kingtiger whereas it should be equal to the normal Tiger and Kingtiger has an even higher level of armour penetration with its longer gun. Also the Tiger has a lower range than the Panther, whereas in reality it was the opposite. Panther with its long 75mm had higher muzzle Velocity and armourpenetration under 800metres but due to lower weight of the shell also lower range and penetration over 800metres. Requires Flak 36 88mm Cannon [Expand][Hide] Cost 2 Time Hotkey Effects Luftwaffe Ground Forces are able to construct the fearsome 88mm Flak 36, a dual role weapon capable of targeting both air and ground units at long ranges. ESee Upgrade Flak 36 88mm Cannon for details. Constructed By Luftwaffe Squad [Expand][Hide] Squad Size 5 Population 5 Cost 350 Health 275 Time 75 Target Type infantry Hotkey Effects This should not be read anywhere ESee Infantry Luftwaffe Squad for details. Vehicle Abilities Vehicle Cover [Expand][Hide] Cost Activation always_on Duration _ Target tp_any Recharge 0 Hotkey Effects $0 no key ESee Ability Vehicle Cover for details. Vehicle Weapons 88mm Flak 36 [Expand][Hide] Weapon 88mm Flak 36 See Weapon 88mm Flak 36 for details. Retrieved from http //coh-stats.com/Vehicle Panzer_Elite_88mm_Flak_36